

Blizzard intends the level of player power to reflect that. In all its aspects, Diablo 4 is a bit slower, more plodding, and dangerous. I think we’re designing the game right now to be a little bit more constrained to avoid getting us into that super escalating power curve. The difference might be that, you know, a set right now in live Diablo 3 gives you bonuses more in the thousands. There’s a staff legendary in the demo that turns fireball into a triple fireball spell. Barriga gave us an example of a Legendary in the Diablo 4 BlizzCon demo: Sets and Legendaries are also back, although they won’t be as overpowered as they are in Diablo 3. But the idea of a replayable open environment is still something the team is chasing through world event enemies and repeatable dungeons. Players won’t teleport between waypoints nearly as frequently, and will instead ride mounts everywhere they go. Diablo 4 will be slower in many ways, and that includes traversal. In terms of Adventure Mode - the game mode in Diablo 3 that lets players hop around the map in a non-linear fashion - there isn’t as much of a need for it. Adham mentioned the team has a few different game modes in mind between Rifts and PvP. The instantly repeatable Nephalem Rift game mode will also feature into Diablo 4.

While they wouldn’t offer up much information, the devs confirmed that Diablo 4 will have seasons. At BlizzCon 2019, we sat down and spoke to executive producer Allen Adham, art director John Mueller, and game director Luis Barriga about maintaining Diablo 3’s successes. With a more open world and slower combat, some Diablo fans may worry that the game they’ve come to love over the past eight years won’t carry forward.īut worry not, Diablo 3 fans seasons, sets, and rifts will still be around in Diablo 4.

The game’s tone sees a return to Blizzard’s darker side, and the gameplay features far more RPG elements than Diablo 3. Blizzard announced Diablo 4 at BlizzCon 2019.
